26 April 2018

Saber & Blood kickstarter update

The guys running the Saber & Blood campaign have made some changes to the campaign - adding one of the unlockable factions "The Deceived ones" straight to the core box.

It is also important to know, that pledging for the game - even at a standard level - gives you every single unlocked feature for free! So new factions, decks of command cards, boards and tokens for a mere £55!

For those not knowing much about the game it is also worth mentioning that each faction is made up of roughly 3 models with its very own command deck. That is important because much flavor of the faction and the combos you can pull off during gameplay derive from those decks. The locations also have their own "location decks" featuring terrain elements that can be used against your opponents during the brawls. You may also need to know that the game is not simply about killing every opponent miniature, but rather about objectives that require you to outsmart your enemies more often than beating them to a bloody pulp.


I really look forward to seeing the additional game boards unlcoked, but am also keen to see how the other factions that we know little about to this date will unfold (Musketeers, Brotherhood of faith and the wolf maidens).

The guys have also uploaded several videos presenting the game, including a video about gameplay.

If you think this looks interesting, don't hesitate to check out their campaign and back the game. They are a small company with a true "indie" product that has huge potential and really need the kickstarter to actually manufacture the game rather than use the kickstarter for pre-order as is common these days!

https://www.kickstarter.com/projects/saberandblood/saber-and-blood/description

21 April 2018

Saber and Blood Kickstarter is live!

My friends over at Kazrak miniatures have launched their kickstarter campaign for the board game "Saber & Blood". It's a small scale "brawl" game where combat is done with both special fencing dice and cards. The fighting aspects of the game are really well done, and there a a bunch of scenarios in the core rulebook that I had the pleasure of reviewing a while back.
 
The game is set in 17th century eastern Europe and the core factions are Poles and Cossacks, with more factions available for the game if all goes well.

The Kickstarter is straight forward, single level entry, no nonsense. At 55£ you get the game and all unlocked stretch goals. I hope it does well. So if you are interested, help spread the word and back the game!













 Here you can read my review review 









and here are the painted miniatures

15 April 2018

The Terror, mini series review

I finished watching the new 10-part AMC mini series "The Terror" the other day and am positively blown away how good and atmospheric it was.

The series at its core is based on true events, revolving around a polar expedition with two British navy ships searching for the north west passage (in the frozen realms above Canada). Finding the passage would mean quicker trade routes east. However finding them means exploring blindly into terra incognita under extreme weather conditions, primarily the cold weather and ice filled waters.

I had read about that expedition a while back, one of many very interesting stories (the Terra Nova expedition another one) where explorers went out to discover things in the frozen regions on earth ending in disaster.

The title refers to both one of the ships of the expedition, and a weird creature that stalks the ice - adding a made up horror twist to the historical drama. 

The cast, sets and atmosphere is phenomenal - one of the best I've seen in a while. So good in fact that it kept me glued to the screen despite the beginning of the show can be slow and have no immediately clearly defined main character for you to follow. At the start of the show, the main character is simply the surrounding hostile environment that the expedition soon finds itself stuck in. The plot being mostly about coping and enduring the winter. But as the episodes fly by, a more clearly defined character and story is put in place and the show gathers momentum.

It never goes into full horror movie territory, I would say it stays grounded in reality for a majority of the running time of each episode. I don't know if I enjoyed the show as much because of prior knowledge of the expedition, or if I would enjoy it more not knowing anything. To me it was very interesting to see a representation of what most likely happened, which was pieced together during the years following the expedition.

It's a very well made show, with great attention to detail in both the period costumes, the ships and how the hostile environment is portrayed. The acting being top notch throughout the show certainly helps. And as the story unfolds, you are treated with great visuals, horror elements and madness.

I don't want to spoil too much by describing the show in too much detail, and reading up about the expedition may be a spoiler in itself. I still found the ending satisfying despite knowing a lot in advance. 

If you like like one or all of the following: stories like H.P. Lovecrafts "At the mountains of madness", movies like "The Thing" and are interested in historical exploration stories - this show is for you.

It is slow paced, bleak and depressing, so it will not be everyone's cup of tea. I was so enthralled by it that I had to purchase the novel which the show was based  on. That usually never happens.

The Terror 10-part mini series is a 10/10!

08 April 2018

6 pts of Normans painted and tested

This one went really fast, just two sittings and my second Norman warrior unit on foot is painted up. 
I counted the models left in the Norman warriors plastic box, and I have enough soldiers to make two more warrior units on foot! They will definitely be built and painted later on since I will be needing lots of infantry for the Anglo-Saxons.

Now I have 6 points of Normans so Caroline and I tried them out right away this evening.

We ran Vikings (me) against Normans (Caroline)

Vikings Warlord
3x Viking Warriors
2x Viking Hearth Guard
1x Viking Levy archers

Norman Warlord
2x Norman warriors, on foot

1x Norman warriors with crossbows
1x Norman warriors, mounted
2x Hearth guards, on foot


We also used the standard scenario from the 2nd edition core rulebook, it was great fun. Caroline liked the Norman battle board and said it was a lot more tactical and filled with more tricks than the Anglo-Danes she has been using up until now. Ideally more mounted units are needed, and they are coming.

I ran Vikings and thought it was nice to meet a new army, and found the 2nd edition Normans to be a very interesting and tricky opponent. They seem to have a lot of good options, their cavalry can evade charges from infantry easily, they can inflict fatigue if their shooting cause casualties and also cause automatic hits on units with fatigue. Their Warlord can also go batshit crazy with additional attacks and increased resilience!

The battle itself was a a nice grind and ended a bloody slaughter. The Normans had the upper hand in the end and had suffered slightly fewer casualties and winning the fight in the end.



07 April 2018

Norman hearth guard on foot

Two units of Norman hearth guards on foot for SAGA. These are all plastics from the Norman infantry plastic boxed set. I pretty much used all the chainmail bodies in the box (not counting the banner man/commander bodies).

I also made an early decision that I would use round shields for the hearth guards, both mounted and dismounted, to make them easier to differentiate from the regular warriors mounted and dismounted.

These painted up super fast, I went through 4 in one sitting/evening two days in a row. Next up will be another warrior unit on foot - which will give me a total of 6 playable points. After that I will revert to painting up mounted warriors and hearth guards and a levy unit of archers.






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